

If you want SP to not push sims into any particular career, or insist that a list of careers you had in mind be used only, that would be settings you could place at the Sim, Household, Caste, and Town levels. If there aren't any suitable job candidates in town, the game will spawn some homeless NPCs to take those slots - which can actually not be all that helpful if you have SP and/or Overwatch set to clean up homeless sims periodically. But if you put a sim in one, whether active or inactive, SP will begin to push more in to give them some co-workers. In my experience, sims are not generally pushed into custom careers by themselves. But I also have dozens of such custom careers in place. It is a platform upon which custom careers can be run. I have both mods in place (big surprise?) and no, the Careers mod by itself does not provide any custom careers. The assassination module apparently is a skill for use by The Family module. I sent my sim to get a Fine Arts degree and expect him to start at level 4 of the self-employed Artist profession when I eventually register him for that. The Academics module adds the normal EA self-employed and active professions (from Ambitions) to the University degrees so sims with the associate degree get starting level bonus with those professions. Right now I'm playing my version of a 100 baby challenge and really don't care much about what happens with the rest of the town. I don't know if SP is pushing sims into these careers. The Part-Time module adds part time careers for teens and adults.

I think I have my game set up that way but haven't checked. I think you can have SP push inactive high school students into those schools. The Schools module adds a bunch of high school trade schools at the job rabbit holes. Story Progression lets you spy on every single sim.And did the storyprogression mod push the inactive sims to join those careers provided by the modules you were using? Story Progression is a really cool mod to add to your collection that changes your game quickly, and helps make the world feel more real. You can manually set skills, traits, relationships, pregnancies, and relationships to any sim in the town, not just your sims. For example, you can decide to cap the population, you can choose how many sims die, get married, have children, or even how many should be vampires. The mod allows you to control demographics in the game, too. It also adds an adjustable guideline for the behavior of all sims in town. You can push inactive resident Sims in your world in specific directions so that they progress in their skills, careers, relationships, and lives.

The town Sims will realistically go on with their lives, getting married, breaking up, changing jobs, and having babies. This mod takes the base game’s story progression and puts it on steroids. Sims 3 nraas - Story Progression - track every sim in town
